Hi I'm new to Substance Painter and am trying the demo version. I have a model of a ship created in Cinema 4D, it's basically 3 meshes, 1 for the boat, 1 for the gun and 1 for the glass bits. The ship is 1 mesh with 13 textures on it, so when I export the textures in SP I get 80 textures created in the export folder. Problem is I want this model in a mobile game and so want 1 baked texture for each of the 3 meshes. So combine all the ships 13 materials into 1 baked one
to then load into Unity. Currently when I import the fbx model into unity it assigns 15 materials to it which is too much for my mobile game.
Im probably doing this all wrong, here is 2 screen shots of the original fbx in C4d and then what it looks like in SP.
Question is how to export the ship mesh with 1 baked texture?