So, I'm trying to figure out if this is possible, and if it is, how to go about it...
I know that you can bake 1 *file* that contains multiple meshes in it (low and high poly meshes)
Like this setup:

And the files contains multiple meshes within them, like this:

But, is it possible to bake with a setup like below?

Everyone that uses xNormal know what I mean, I want to load multiple files, and then bake all of them at once, so I end up with 1 map for each of the bake types in the list. I'm just trying to make use of the great match by name option instead of exploding the meshes.
Oh and if you ask why would I just not export as 1 file with multiple meshes in it, it's because I use modo with PipelineIO , which is a script that automates export (auto triangulate, saves hard edges, vert normals, resize), but it doesn't have the option to maintain separate meshes, sadly.