So it would seam that the FX-Map changes the RGB color values if the Alpha channel is anything other then 1!
Check out the Red value in the first print screen its 255 / 1 and the Alpha is also 255 / 1
Now check out the second print screen, the Red value has been changed 127 / 0.498 along with the Alpha 127 / 0.498
Note that the Float 4 Red value is still 1 and only the Alpha value has been changed to 0.5 this Float 4 is plugged directly into the Color / Luminosity property.
So why is the Alpha also changing the RGB values! This has been totally messing up my colors, and its taken hours to track it down... I have tried changing blending modes and other properties in the FX-Map and its parent nodes to solve this but no such luck.
Any ideas, is this a bug?
Thanks for your help.
^^