Author Topic: Tiling cloud layer texture?  (Read 4251 times)

I'm trying to create a basic cloud layer texture, following the ideas here: http://gamedev.stackexchange.com/questions/35724/how-can-i-easily-create-cloud-texture-maps

I want to rule out Photoshop or Gimp from my workflow and create the texture in Substance, along with normal generation. Is there a sample substance for skies somewhere? I did something similar to this:



But the end result is not very good. I'm aiming for something like this:




Bumping!  ;D

I love the challenge, but I won't be able to get to it for a couple of days.
Maybe someone else will get to it before I do (probably with better results anyway).
But it looks fun to attempt it.
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Bumping!  ;D

HI,

Can you post some screen shots of the results you are getting?

Cheers,
Wes
Integrations Product Manager / Training
wes.mcdermott@allegorithmic.com
Twitter: The3DNinja

Check this out on Substance Share:
https://share.allegorithmic.com/libraries/646

I've only looked at the thumbnails.

You will be able to download the .sbs file and see how it was done.
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You probably want to learn about FX-Maps if you want to do something elaborate. After that, it's mostly trial and error, I would also suggest using the output type "panorama" to see the result directly in 3D View

My results are similar to this: https://s3.amazonaws.com/Substance_App_Production/asset_images/images/000/001/165/large/preview-6.png?1445541693

It's just perlin noise. I'm not creating a panorama or skybox though, just a normal tiling layer texture that i'm going to use as clouds in my skydome shader. But that sucks, i can achieve something similar with just a simple GLSL noise routine. I was trying to do something more elaborate with Substance's power.

This was fun.  :)

I used (no surprise) the "Cloud" node, and multiplied it by a Perlin noise.
Then I "squashed it" vertically to make some wispy clouds.
Played with Levels.

And for extra fun, I used the $TIME variable to animate the could layers, and I made the wispy clouds move a bit faster.

BONUS: I attached my .sbs file for anyone to look at.  It's a rough prototype, but I'm pretty happy with it.

NOTE:  They sky is a rather dark blue.  I did that to help the clouds stand out better.

Here is it in action, in Substance Player:
Last Edit: November 14, 2015, 04:05:47 pm
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