Hi
It is some kinf of polycount cap for High poly for baking in SP? Because I like baking option in SP, that I can bake all meshes with right naming at once, but when I use higher polycount for high poly meshes (around 30M poly for whole bake), bake end up with:
[Scene 3D] Failed to load 3D scene.
bad allocation
[Baking] Baking failed (Normal Map from Mesh)
[HighPolyMesh] Unable to load scene from Url 'file:/// "path to models" '
[Baking] Baking failed
Working PC is: i7, 16GB RAM and 2GB VRAM
I expoted high poly from zbrush with FBX( I done it several time with less poly meshes and everything works fine) and until i make some kind of decimation and high poly mesh have under 8M pol, I can bake maps in SP.
I dont under stand this is big issue for me, when I baking som hard surface stuff that after decimation some kind of artefakts show up in maps, so I need to be able bake non decimated mesh. Before I use Xnormal and this polycount wasnt issue.
Thanks for answer.