Hi,
I was wondering what is the proper way to setup a PBS-based substance for Unity5 in Substance Designer? I'm using some of the textures from gametextures.com and want to create .sbar files from the textures, concrete, walls, etc. so a specular-based substance should be it.
For now I created a substance with six outs:
Albedo (baseColor)
Ambient Occlusion
Glossiness
Height
Normal
Specular
Is this setup correct? Not all of the textures come with height or AO map so I just leave them empty. Also, for Unity I will have to use the nY+ normal maps, right? I'm asking because my textures end up looking dull and blurry (see screenshot).