Author Topic: Ability to turn off UV reprojection, or bake all strokes down  (Read 707 times)

It's probably a really great feature to be able to change your UV's after having textured your model, but I think it would be more useful to be able to change the mesh itself and rely on static UV's to keep the texture work in the right place. Please let us either stick strokes to UV's when we change the mesh, or else bake down/rasterise the strokes.