Author Topic: Addign "mask" option to material transform (for scaling masks and material)  (Read 1038 times)

Having a "mask" input and output for the material transform. This way you can save a few nodes, and have more information in the transform. (for masking areas etc)


Hey Kaey,

create your own in the meantime :P

Best Regards
Environment Artist - Twitter

Hey Fabian,

Thanks for the support :P. My workaround was using the ambient occlusion input as a mask, since I wasn't using it in the sub-materials :).

I did put this suggestion in uservoice as well.