Author Topic: PBR Base Materials into a Standard Material  (Read 1163 times)

Is it possible to create a standard material using PBR base material inputs?
Also, what is the recommended output for UDK?

UDK uses the standard Diffuse/Normal/Specular texture set with most of the time a Specular level or Gloss map. That gloss map more or less correspond to the invert of the Roughness map.