Author Topic: Pixelated heights  (Read 915 times)

Hi there.

My mesh need to have more polygons to have a decent heights resolution ?

I'm adding some heights information but I'm getting very poor resolutions results. What I'm doing wrong ?

CG generalist at @digi_fix animation studio located in Osaka, Japan.

Hey Imconected,

Could it be that your texel density is too low? Making the UVs bigger could help.

Best regards
Environment Artist - Twitter