Author Topic: Maya Updated Plugins  (Read 22854 times)

HI,

Sure thing : ) Sorry for the delay. I will have it uploaded to our site.

Cheers,
Wes

Great, thanks.
D
I'm an Environment Artist and R&D Generalist at Digic Pictures

HI,

Sure thing : ) Sorry for the delay. I will have it uploaded to our site.

Cheers,
Wes

Great, thanks.
D

No problem : ) I have put in the request and the devs will get it compiled as soon as they can. I'll have it added to our downloads page.

Cheers,
Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

Hi,

Here are the updated versions of the Maya plugin. These versions have not been integrated into Maya and they are considered to be beta at this time. These plugins contain the support for Substance Engine 5. They also introduce the new PBR workflow. For Maya 2016, you can use the PBR mode to create PBR outputs that hook into the Stingray PBR shader.

BUILD UPDATE:
substance_plugin-maya - 1.2.1.0-rc0
*we now add an installer for both mac and windows for easy installation and updates.

Cheers,
Wes

I'm having trouble trying to use Substances in Maya 2014.

Just downloaded the most recent Maya 2014 plug in, but my Norton antivirus won't even give me the chance to decide if I'm really wanting to run it (it is being killed on arrival).

The 2013 or 2015 versions are accepted (with a caution warning), but after trying them I had no success, the old Substance nodes I had in Maya even disapeared.


Hi,

Here are the updated versions of the Maya plugin. These versions have not been integrated into Maya and they are considered to be beta at this time. These plugins contain the support for Substance Engine 5. They also introduce the new PBR workflow. For Maya 2016, you can use the PBR mode to create PBR outputs that hook into the Stingray PBR shader.

BUILD UPDATE:
substance_plugin-maya - 1.2.1.0-rc0
*we now add an installer for both mac and windows for easy installation and updates.

Cheers,
Wes

I'm having trouble trying to use Substances in Maya 2014.

Just downloaded the most recent Maya 2014 plug in, but my Norton antivirus won't even give me the chance to decide if I'm really wanting to run it (it is being killed on arrival).

The 2013 or 2015 versions are accepted (with a caution warning), but after trying them I had no success, the old Substance nodes I had in Maya even disapeared.

Hi,

Can you try to go to your antivirus and see if the files have been quarantined? I had an issue like this running Designer with Windows 10 default virus protection. For some reason it quarantined the QT dll file and Designer wouldn't run. I told it to run but it still wouldn't work. The only fix I had was to set the designer install folder as excluded from the scan. Can you try to set the autodesk install folder to be excluded from your virus scan?

Cheers,
Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

Hey, What does the plugin actually do?

i really didnt get what that workflow dropdown does.. i mean the difference of map creation. tried custom but it says it cant auto-connect maps and look at document but there is no document about substance maya plugin in documentation? btw i downloaded plugin from the download section not from here, for maya 2017.

another question. i kinda figured it out. i think it means documentation at autodesk page lol :p so is there any problem if i dont use autoconnection textures with that random numbers and just gammacorrect node my diffuse and reflection texture instead of bunch of files in my temp folder? and i still didnt get what "custom" workflow choice does. classic connects maps to phong pbr connects to stingray shader but custom?
Last Edit: October 30, 2016, 07:23:21 am

Hey, What does the plugin actually do?

Hi the Substance plug-in for Maya can interpret and generate textures from a Substance (.sbsar) file.
Typically you create .sbsar files with Substance Designer.

i really didnt get what that workflow dropdown does.. i mean the difference of map creation. tried custom but it says it cant auto-connect maps and look at document but there is no document about substance maya plugin in documentation? btw i downloaded plugin from the download section not from here, for maya 2017.

another question. i kinda figured it out. i think it means documentation at autodesk page lol :p so is there any problem if i dont use autoconnection textures with that random numbers and just gammacorrect node my diffuse and reflection texture instead of bunch of files in my temp folder? and i still didnt get what "custom" workflow choice does. classic connects maps to phong pbr connects to stingray shader but custom?
Unfortunately there is no Maya 2017 compatible version of it yet. What did you download and where?
This is where you download the plug-in: https://www.allegorithmic.com/substance-maya

Wes,
Any chance for a Maya 2017 build?

Cheers, D
I'm an Environment Artist and R&D Generalist at Digic Pictures

Hey, What does the plugin actually do?

Hi the Substance plug-in for Maya can interpret and generate textures from a Substance (.sbsar) file.
Typically you create .sbsar files with Substance Designer.

i really didnt get what that workflow dropdown does.. i mean the difference of map creation. tried custom but it says it cant auto-connect maps and look at document but there is no document about substance maya plugin in documentation? btw i downloaded plugin from the download section not from here, for maya 2017.

another question. i kinda figured it out. i think it means documentation at autodesk page lol :p so is there any problem if i dont use autoconnection textures with that random numbers and just gammacorrect node my diffuse and reflection texture instead of bunch of files in my temp folder? and i still didnt get what "custom" workflow choice does. classic connects maps to phong pbr connects to stingray shader but custom?
Unfortunately there is no Maya 2017 compatible version of it yet. What did you download and where?
This is where you download the plug-in: https://www.allegorithmic.com/substance-maya

Wes,
Any chance for a Maya 2017 build?

Cheers, D

HI,

Very sorry for the delay. We now have the 2017 plugins. I'm just checking to see if they are ok to upload to our site. We will have the maya download page updated with the 2017 plugin this week.

Cheers,
Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

for the 2017 plugin I keep getting this error http://prntscr.com/d2fhce
Although you say there isn't a plugin under the downloads section its there http://prntscr.com/d2fif3
Last Edit: November 03, 2016, 05:54:32 am

for the 2017 plugin I keep getting this error http://prntscr.com/d2fhce
Although you say there isn't a plugin under the downloads section its there http://prntscr.com/d2fif3

yes i downloaded from there too

Thanks Wes,

The plug-in works perfectly (and finally creates color managed file nodes). :)

Windows
Maya 2017 Update 1

Cheers, D

I'm an Environment Artist and R&D Generalist at Digic Pictures

Thanks Wes,

The plug-in works perfectly (and finally creates color managed file nodes). :)

Windows
Maya 2017 Update 1

Cheers, D

Awesome! Great to hear : )

Cheers,
Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

for the 2017 plugin I keep getting this error http://prntscr.com/d2fhce
Although you say there isn't a plugin under the downloads section its there http://prntscr.com/d2fif3

Sorry for the confusion. It was added to the download link button. For the warning, it looks like Norton is flagging the install. You just need to set this as an exception.

Cheers,
Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

I looked in the Maya plug-in download link, but there is no 2017 download link, the newest one that appears for me is 2016.5.

It's a bit tricky. The latest version are here:
https://www.allegorithmic.com/buy/download
The big blue downloads buttons on the right at the Maya section. :)

Wes, is it possible to add that link to the Maya specific page as well?

Cheers, D
I'm an Environment Artist and R&D Generalist at Digic Pictures