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Ambient Occlusion baking - seams
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Topic: Ambient Occlusion baking - seams (Read 3159 times)
dukecg
See attachment. Can we get an option to do double sided AO raytracing? It's quite a serious problem that creates horrid AO maps.
on:
October 09, 2015, 03:15:24 am
Cyrille Damez
The "AO from high-poly mesh" baker has such an option. You can use that baker instead, even if you only have a low-poly mesh : just use it both as the low- and high-poly.
Reply #1 on:
October 09, 2015, 11:09:43 am
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Ambient Occlusion baking - seams