Author Topic: Ambient Occlusion baking - seams  (Read 3159 times)

See attachment. Can we get an option to do double sided AO raytracing? It's quite a serious problem that creates horrid AO maps.

The "AO from high-poly mesh" baker has such an option. You can use that baker instead, even if you only have a low-poly mesh : just use it both as the low- and high-poly.