Author Topic: Large Designer and Painter Libraries for Studios  (Read 1149 times)

Hello, I'm curious how to other studios setup large library databases for Designer and Painter? I've just setup the full library of Substance Source for SD and SP and it becomes painful to generate icons for the entire database of Source. I'm having a hard time understanding how this is going to work well with a large set of data for a AAA game cycle of multiple years worth of work.

Maybe i'm missing something?