Hello,
Apologies if this problem has come up before but searching didn't yield any results. I was working happily away on a project with one textureset. Reimporting the .fbx with extra meshes never caused any problems, nor did importing high poly meshes for baking.
Then after a while I decided to add another mesh with a separate textureset to the project. I reimported the .fbx, now containing more meshes all with a different material. Again, there were no problems. After working in that textureset for a while, and with everything from both texturesets displaying correctly, I switched back to the original textureset, and all my painted strokes, such as in masks, moved out of position.
Reimporting the .fbx fixes the displayed painting, but also switches back to the second textureset. As soon as I click the original textureset, the problem comes back.
Am I doing something wrong here, or is this a bug? I feel like I should be able to achieve what I want because the whole mesh, both texturesets, display correctly until I click to start editing the original textureset. Only painted strokes are affected, not images. The UV's have not changed.
Thanks