Hello!
Has anyone figured out a way to use the Alpha channel of our input, to get a more satisfying blending ?
I am trying to edit the Tile Sampler to get a top to bottom layering where I could identify who's at the bottom who's on top so I can have my luminance variation based on that, and have a good depth on my texture.
All I have so far is: not randomizing the position, and use several different tile samplers, blend them with eachother, giving me control on their luminance manually.
(Vincent Gault I was hoping you could swing by this thread, as I've been reading many (all?) other threads about this or related things, and your name always shows up at some point with good ideas/fix/tips)
I could really use a little tip on how to get there.
Thanks !
Adrien