Author Topic: square texture on rectangle uv  (Read 1021 times)

Hi,
I have a plane model with uv set to 512x1024 and 2 textures with 512x512 each.
i add and set blend node to 512x1024.
what i would like to do is to blend these two textures so that one texture will be on top  and the second will be bottom.
how to set the graph so that the two textures will be shown together in 512x1024 ?

Thanks in advance.

Use a transform node in 512x1024 before your blend, set the Tiling to none and stretch the texture to make it fit in only half of the 512x1024 space. Do this for both textures and blend them.