Author Topic: 3D Noise  (Read 1712 times)

I made a 3D noise function for SD5. It uses sine waves and a position map to fake 3D noise functions. - link is in the description.

this is amazing!! There are so many potential to use this function for making any textures!

Thanks! It's not a true 3D noise so sometimes your better off with using tri-planar projection. I've found that if I duplicate then invert the noise in the pixel processor the can be blender together after the fact to make a more cohesive looking texture.