Author Topic: Bake chanels from mesh  (Read 1698 times)


I have a high poly mesh with multiple materials and a low poly mesh which I want to texture. In order to do so I would have to bake all chanels from the high poly mesh (diffuse, normal and specular from all materials) to the low poly mesh. However, there is only a baker for diffuse color (Color map from mesh) and none for all other channels (as far as I can tell).

So how can I bake specific chanels from all graphs of a high poly mesh to a low poly mesh?

Thank you!