Hey everyone!
I posted this in a few places, but I thought it would post here also.
Averaged bakes in Substance Designer create crazy skewing problems without adding in a ton of supporting details.
Non Averaged bakes created heavy errors at any smoothing group or hard edge(in any baking package).
This method takes the best of both worlds and combines them, which then can be automated.
https://www.youtube.com/watch?v=sGC2X6Qazvs
Pros:
- No handmade cage
- FAST
- Automated
- Fantastic bakes without extra geo needed to prevent skewing
Cons:
- Not technically perfect.(But VERY Close!)
- Requires 2 normal map bakes and an SVG bake(pretty minor)
Let me know what you think!
This topic has been moved to
Community Tutorials.
https://forum.allegorithmic.com/index.php?topic=6332.0