Author Topic: MOVED: Perfect Normal Map baking in Substance Designer 5 without a handmade Cage  (Read 1396 times)

Hey everyone!

I posted this in a few places, but I thought it would post here also.

Averaged bakes in Substance Designer create crazy skewing problems without adding in a ton of supporting details.
Non Averaged bakes created heavy errors at any smoothing group or hard edge(in any baking package).
This method takes the best of both worlds and combines them, which then can be automated.

  • No handmade cage
  • FAST
  • Automated
  • Fantastic bakes without extra geo needed to prevent skewing

  • Not technically perfect.(But VERY Close!)
  • Requires 2 normal map bakes and an SVG bake(pretty minor)

Let me know what you think!

This topic has been moved to Community Tutorials.
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