Author Topic: Substance Painter Texturing for Beginners  (Read 199146 times)

Hello,

I'm trying to download the project files but it keeps failing. I tried in two different computers but had no success.

Is there any other link I could try downloading from?

Thank You

I'm sorry for this issue. Are you downloading the files from Substance Academy? Which course are you viewing?

Cheers,
Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

Hello,

I'm trying to download the project files but it keeps failing. I tried in two different computers but had no success.

Is there any other link I could try downloading from?

Thank You

I'm sorry for this issue. Are you downloading the files from Substance Academy? Which course are you viewing?

Cheers,
Wes

Hello Wes,

I'm trying to download it from this link: https://share.allegorithmic.com/libraries/102

However the download stops at one moment. Is it possible to have some other link?
If not, I will follow the tutorial with some other mesh and focus on the idea behind each step

Thanks

Hi there,
A few of the videos are available but the course video playlist 'does not exist' on Youtube... where can I find the entire course?
Thanks!

Hi @Lylah

You might be looking at the older playlist.
The latest course using the new UI can be found on Substance Academy here: https://academy.allegorithmic.com/courses/a97b433a5997fd800b5ed300d783cc41/youtube-IGGQl9kVB1M
PO @ Allegorithmic

Hi @Lylah

You might be looking at the older playlist.
The latest course using the new UI can be found on Substance Academy here: https://academy.allegorithmic.com/courses/a97b433a5997fd800b5ed300d783cc41/youtube-IGGQl9kVB1M

Is it possible to also get the updated tutorial files for the latest course linked here? The page includes the finished file but not the working files, including the lantern_id.fbx file needed for a large portion of the tutorial setup, and trying to work backwards from the finished file is causing a lot of confusion. Thanks

This is the file I used, can't recall where I got it from, has the ".FBX" and the ".assbin" file in the rar.
https://drive.google.com/open?id=1ECy-fySvX6roOLJhWbHv3F3Uuuq9SDhx

You can download the Substance Painter Project (.spp), the mesh (lantern.fbx, lantern_id.fbx) and the rust textures directly on the Substance Academy page.
Please click on the paperclip (📎) button on the top right hand corner of the page to download the files.
This way of downloading files will be changed soon as many people seem to have trouble locating the button.
PO @ Allegorithmic

Hi, I'm a beginner.I have a question about export FBX tangent Tangents & shading for Normal maps.I looked at the video of this tutorial(Substance Painter Tutorial – Model Preparation 03: Tangents & shading for Normal maps).
https://www.youtube.com/watch?v=gR3r7Xmhmlk
I don't understand that in the first example you only have one smooth group ,but you bake it perfectly edge.But in the third example your single smooth group baking doesn't work.

Sorry but i don't found an answer to my problem in your thread
How to do the same thing in Substance painter as Gimp ?

Under Gimp (it's very simple):
layer> transparency> add an alpha channel
color to alpha> transparency threshold> 90%
And the problem is solved.

But I have never managed to do that under Substance painter yet.
Can you explain to me point by point please?

I do all what is explain in this picture, but it does not work.
https://forum.substance3d.com/index.php?action=dlattach;topic=6297.0;attach=11079;image

And since I'm not very good at technical English, I'm not even sure we're talking about the same thing.

How to do what i do on Gimp on Substance painter ? Can you explain to me please ?

And please, can you explain to me, for a noob (with simple words), what the guy try to explain in this thread (i don't understand anything):
https://steamcommunity.com/sharedfiles/filedetails/?id=642012025
(how to do this with substance painter easily)

edit: This tutorial is a fake of what ? For exemple, the guy say to create a .tga to 2048x2048 and import it as .vtf at 4096x4096.... It's useless, no ??
Increasing the resolution of a texture will not change its quality, it will remain in a quality of 2048x2048 even if it is then passed in 4096x4096. It's the same as encoding an mp3 of 128kbps in 320kbps ...
Tell me if I crash completely because there I do not understand.

Thx...
Last Edit: October 19, 2019, 11:07:22 pm

Why you don't answer to me ? It's a thread for noob no ?
So, help me please...
Why i need an alpha channel with a transparency at 90% ? To solve this problem:
In the game csgo, some weapons that you publish in the workshop_workbench are anormaly used and with color missing... Example:

Without the transparency:
https://ibb.co/R0HMztJ

With the transparency:
https://ibb.co/rGBLT4N

I do not understand why Valve put this "protection" that uses the weapons (some weapons, not all) and removes the colors on some parts of the weapon, it's very strange ...

As you can see, in the second picture, the weapon is not used and the colors are not missing...

I know how to do to solve this problem with Gimp but i want to know how to do it with Substance painter...
Can you help me please ?

And if you can say to me if the link i posted in my precedent thread is a fake or not, and if is not a fake, explain to me with simple words how to do it with Substance painter...

In the workshop_workbench of csgo, you can import only one tga, so you cannot have the metallic effet.. So how this guy do this kind of weapon with metallic effet ??
https://steamcommunity.com/sharedfiles/filedetails/?id=415331016

Thx very much !

edit:
Look the price of this weapon seriously:
https://steamcommunity.com/market/listings/730/AK-47%20%7C%20Case%20Hardened%20%28Factory%20New%29

For only approximatly five minutes of work... (the time to publish the weapon on the workshop)
And now look the price of this weapon:
https://steamcommunity.com/market/listings/730/M4A1-S%20%7C%20Nightmare%20%28Factory%20New%29

You understand the problem....

I would like a good tutorial understandable by all to break the market prices.
Last Edit: October 20, 2019, 11:01:21 am

If you don't answer to me, i will consider that it's impossible to do transparency like in Gimp with Substance painter...
I tried many configuration, no one work..
With Gimp, i found in 2 minutes how to do it...

Apparently, it's maybe not possible to do transparency with Substance painter.
https://forum.substance3d.com/index.php?topic=14166.0

The guy is this thread recommand to do it with Photoshop or Gimp.
So, you don't answer to me just because you don't know how to do it.
Last Edit: October 20, 2019, 06:50:25 pm

Maybe you can answer to this question...
How to invert colors of a layer ?
I just found this page on the web: https://docs.substance3d.com/sddoc/invert-159449221.html
I found the filter "invert", but when i want to apply it on my layer, a new layer named "invert" is created...
On Gimp i found the solution in 30 secondes, but with Substance painter, i don't understand anything...

Maybe you can answer to this question...
How to invert colors of a layer ?
I just found this page on the web: https://docs.substance3d.com/sddoc/invert-159449221.html
I found the filter "invert", but when i want to apply it on my layer, a new layer named "invert" is created...
On Gimp i found the solution in 30 secondes, but with Substance painter, i don't understand anything...

right click on you layer: add filter, then choose invert ;)

Ok thx very much it's work.

No one answered to my question about "how to do a transparency at 90% like with Gimp ?"
I found the solution by myself and I will explain it here.

First, do what you see on this picture:
https://forum.substance3d.com/index.php?action=dlattach;topic=6297.0;attach=11079;image

Second, you go to "shader settings" and you click on the default shader "pbr-metal-rough" to select another one.
And you select "pbr-metal-rough-with-alpha-blending"

Third, you go to "texture set settings" and add an opacity channel.

You make your work, and when you want the transparency, you select only "op" in "properties paint".
You place the cursor at 10% (this corresponding with 90% in Gimp) and you paint your model with the opacity and you will see your model become transparent. (or do a fill layer if you want the transparency for the entire model)

When you have finish, don't forget to select the configuration you have created in "export textures", and you can export your project, and normally, it should work (for me it's work perfectly).

If you have a better solution, you can post it here if you want, but i don't found more fast to do exactly as in Gimp for a transparency at 90%.
Last Edit: October 28, 2019, 08:25:17 am