Author Topic: Adjusting mid-level of height map in painter  (Read 104 times)

Is there a way to adjust the mid level of a height map in painter??..
i have a few 32 bit heigh maps with 0 mid level (background completely black) baked on zbrush, but i added a few height details on painter and i cant seem to find a way to merge those maps cause i cant chance the mid value in painter.
i can only think of grabing the painter height map and aplying to the mesh on zbrush and bake again the maps in there...
but that feels like just looking for trouble and wasting time...

you can change the height map to 32 bits by changing it to exr... but cant find anything on the mid value.

Sooo.. is posible to vchance the mid value in painter?

Thank you.
Last Edit: May 20, 2021, 03:14:52 am