I know questions on this subject come up quite a bit. I do have the latest version of the GlossSpecNormal shader and I am loading it into my viewport settings.
Now, I originally created a couple of materials in Designer. When I load my material (created with gloss/spec intentions) into Painter, and use a fill layer to apply it to a model, it doesn't look quite like it should, relative to the Designer viewport which is using the Gloss/Shader setting.
I noticed that the only available channels in Painter for the materials is Diffuse, Height, Metal, Rough. And obviously the outputs in my Designer material is Diffuse, Normal, Spec, Gloss.
So where do I plug in my Spec Gloss? If I plug them into the Metal and Roughness shader, it doesn't seem to make any difference in the way the material is displayed in the viewport.
Am I missing a step in the conversion process? Should I be doing something to the Designer settings outputs to prepare it for Painter?
I'm grateful for any help. Thank you.