hey Fabian,
I set smoothing angel to 180 in Modo and it looks ok in SD and Modo.
The position map was baked within SD, so it should be 16-bit, I guess?
I still think I use it wrong (maybe I should have all nodes / fx applied on the texture
first and then push everything thru the planar node, just right before the outputs?)
Think is, in SP I do not get any seams, when setting a fill-layer "tri-planar"
Thanks for looking into my problem!