Author Topic: Substance for Unity 5: Creating PBR textures for environments and characters  (Read 58341 times)

Hey guys, I'm new here.

I'm having trouble on this tutorial: Substance for Unity: Chapter 03-02 Creating the ground model

Near the end of the video he extracts the faces of the plane. They are organized under one group.


On my side however, when I try doing the same thing, it sorts the extracted faces into a nested list.


Is there a setting to turn off that nested sort feature? I tried to go along with it but it restricted me from extracting anymore faces since its far too deep inside the nested structure. Let me know and thanks.
Last Edit: November 12, 2017, 06:23:20 am

I solved the issue, I had to hold the scroll button and drag the object outside of the nested groups.

Hello,
I have painted a character in Substance and followed the videos, but I am stuck on how to import the texture maps for my character. I have plugged in the textures in the right places, with the right settings. But the character is just showing up black, more specifically the material goes all black once the textures are applied. I have followed other tutorials on youtube, following every step but my project results in black instead of the nice substance textures. Any ideas?

I have followed this as well to no avail:
https://support.allegorithmic.com/documentation/display/SPDOC/Unity+5

Hello.
I wanted to follow your tutorial wich sound pretty cool but unfortunatly, I've bought a too recent version of Substance painter.
2019.3.3
And when I open the soldierwalk, the material render appear in pink.
I've the message saying ude Texture in place of texture2D which is deprecated but I don't know what to do.
I've searched on the forum and find someone who have the same issu, so I'm gone to edit/settings/ and try to find the cross to reset by default, restart but nothing change...

Any Idea?
Do I am the only one who have this issu ?
Thanks.
François
Last Edit: July 25, 2020, 02:22:19 pm

Hello.
After many try, you just must to change the shader in the shader settings window. In fact the PBRSSS is not supported yet. Take the PBR-Metal-rough and everything will work.

Schuuss
François