Author Topic: Substance Designer Baking Options  (Read 32285 times)

Thank you!

Hi wes thansk for this  ;).. but i need to something asking to u  For normal baking which mesh should be in inside ? like ur image low res mesh is inside  is this only correct way to baking normal map or high res mesh also be in inside huh?

Hi wes thansk for this  ;).. but i need to something asking to u  For normal baking which mesh should be in inside ? like ur image low res mesh is inside  is this only correct way to baking normal map or high res mesh also be in inside huh?

Hi,

Its not that the low res mesh must be inside of the high res. The meshes need to be close together so that the ray length setting will cast a ray long enough to intersect both meshes.

Cheers,
Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

I love, love the explanations. One of the best explanations of normal map baking on the internet.