Register
Log in
Substance Forum
»
Substance Painter
»
Discussions
»
A Spec/Rough shader.
« Previous Topic
Next Topic »
Pages: [
1
]
Go Down
Author
Topic: A Spec/Rough shader. (Read 1914 times)
beneoff
Hi, I needed a Spec/rough shader, so I converted the spec/gloss shader... I don't write shaders, but this appears to work.
I hope Painter adopts a more shader agnostic workflow for their channels in the future.
on:
June 15, 2015, 05:35:19 pm
Last Edit: June 15, 2015, 11:50:07 pm
Gaetan Lassagne
Hi,
Here is a PBR Specular/Roughness shader for Substance Painter 1.4.
Please let me know how it goes.
Cheers
Reply #1 on:
June 15, 2015, 06:23:14 pm
Lead technical artist
gaetan.lassagne@allegorithmic.com
beneoff
Sweet thanks! Was this posted before? I thought I did a pretty thorough search.
Reply #2 on:
June 15, 2015, 11:50:36 pm
Gaetan Lassagne
That's not something we had before, it was made yesterday because you asked
Cheers
Reply #3 on:
June 16, 2015, 10:27:39 am
Last Edit: June 16, 2015, 10:41:43 am
Lead technical artist
gaetan.lassagne@allegorithmic.com
zurhoch
And this is why I've chosen your software other than rival companies ones. Just golden.
Reply #4 on:
June 16, 2015, 01:44:42 pm
Pages: [
1
]
Go Up
« Previous Topic
Next Topic »
Substance Forum
»
Substance Painter
»
Discussions
»
A Spec/Rough shader.