Author Topic: A Spec/Rough shader.  (Read 1914 times)

Hi, I needed a Spec/rough shader, so I converted the spec/gloss shader... I don't write shaders, but this appears to work.

I hope Painter adopts a more shader agnostic workflow for their channels in the future.
Last Edit: June 15, 2015, 11:50:07 pm


Here is a PBR Specular/Roughness shader for Substance Painter 1.4.
Please let me know how it goes.

Lead technical artist

Sweet thanks!  Was this posted before?  I thought I did a pretty thorough search.

That's not something we had before, it was made yesterday because you asked :)

Last Edit: June 16, 2015, 10:41:43 am
Lead technical artist

And this is why I've chosen your software other than rival companies ones.  Just golden.