Author Topic: Blending Modes on Normal Channel v1.40  (Read 1593 times)

I love the new functionality of adding the normal and ambient occlusion channels to the paint-able layers stack! My question is about the blending modes when painting normal details on your existing normal map. Currently there is no blending mode you can choose to completely override the underlying normal map. For example I want to paint rivets on a noisy normal surface, when i do this the noisy normal always shows through the new rivet normal. Mostly blending modes have the same issue, but some don't utilize any masking on the normal channel of the tool I am using. Any chance we can get a blending mode that will allow you to stamp a normal on top of your existing one and have it properly override or blend with the existing normal?

You can use the "normal" blending mode. Just don't forget to setup an alpha for your rivet (via an opacity channel in your substance for example) or by using a mask on your layer.
Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.