Author Topic: Marmoset not rendering metallic surfaces as expected  (Read 230 times)

I have been re-working an old project textured in Substance Painter. I am trying to create some new renders, but I can't get the shiny metal surfaces to look right in Toolbag 3.
I have Googled and read many responses other similar problems but still can't get the right results.
The 'steel' sections at the top of the grenade should be shiny and reflective, but they just appear dull. If I change the roughness or gloss settings around I can make the entire grenade incredibly glossy, but not the steel sections on their own. The model and textures all display correctly in Substance Painter.


Substance Painter


Marmoset


Hopefully someone will be able to help with this!