Author Topic: [SOLVED] Painting substance on single UV, multi-material/poly group model  (Read 1048 times)

Newbie game asset developer using Substance Painter. Problem the output selections I have tried produces one map outlined in "camouflage" per each material/group.  The camouflage instead of transparency or black makes it impossible to layer and flatten the results into a working map.  I dont see an option to make this happen.  In ZB this is the default.  What am I missing?
ANSWER: the CONFIGURATION tab from the Export panel.
Pls REMOVE ME OR FAQ IT
Last Edit: June 02, 2015, 01:34:22 am