Author Topic: Designer 5 - Add a new texture channle  (Read 4042 times)

Hi all,
when I create a new graph, in the Graph Outputs there is no way (as in 4.6 version) to add a further texture, as AO, e.g.

How can I make it on Designer 5?

Many thanks for a reply!

Hey theiamania,

this should help you:
https://forum.allegorithmic.com/index.php?topic=5558.0


Best Regards
Environment Artist - Twitter

I think the post Fabian linked to missed the mark.  Theiamania is asking how to accomplish Step 1 in that list.

I sounded to me like he's looking for "Add Node - Output" or something closer to that.  THEN he can save a template.  I'm not at home, so I can't make any screenshots right now.
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I think the post Fabian linked to missed the mark.  Theiamania is asking how to accomplish Step 1 in that list.

I sounded to me like he's looking for "Add Node - Output" or something closer to that.  THEN he can save a template.  I'm not at home, so I can't make any screenshots right now.

Hi,

Yes, I think he needs the first step... All that is needed is to create an sbs with the outputs you want for the template. Save this to a location on the HD. Then in the preferences, add the sbs to the Templates section.

Cheers,

Wes



Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

...create an sbs with the outputs you want...

Yes, and that changed significantly with the latest release.

One of the first tutorials I tried to follow started with adding a channel, but it was an SD4 tutorial and I was on SD5.  I think he's looking for that step.
Last Edit: August 12, 2015, 02:39:59 am
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...create an sbs with the outputs you want...

Yes, and that changed significantly with the latest release.

One of the first tutorials I tried to follow started with adding a channel, but it was an SD4 tutorial and I was on SD5.  I think he's looking for that step.

Hi,

It should be the same workflow. You first need to create a new substance. In the template window that appears, you can select a template or choose empty. You then add the outputs you need using the output node on the space bar menu. For the outputs, you need to make sure the usage is set to the correct channel. You then save this sbs and then in the preferences, you add the sbs to the templates.

All you are doing is creating a substance you want to use as a template. It could be a full substance.

Cheers,
Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

You then add the outputs you need using the output node on the space bar menu. For the outputs, you need to make sure the usage is set to the correct channel.

Thanks, Wes.

Hopefully we'll hear back from the original poster, but I think that is what he was looking for.

I was pretty sure it started with "Add Node -> Output" and assign a channel, but I was away from my SD computer and was afraid I'd slaughter the terminology so badly that I might do as much harm as good.
Last Edit: August 12, 2015, 02:39:49 am
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A picture, for after you do the "Add Node --> Output"...
Last Edit: August 12, 2015, 02:39:29 am
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A picture, for after you do the "Add Node --> Output"...

Hi,

Yes, that is correct. You add the output then the usage just as you showed in the screen shot. For the name, you just add the name in the identifier field.

Cheers,

Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

...create an sbs with the outputs you want...

Yes, and that changed significantly with the latest release.

One of the first tutorials I tried to follow started with adding a channel, but it was an SD4 tutorial and I was on SD5.  I think he's looking for that step.

Hi,

It should be the same workflow. You first need to create a new substance. In the template window that appears, you can select a template or choose empty. You then add the outputs you need using the output node on the space bar menu. For the outputs, you need to make sure the usage is set to the correct channel. You then save this sbs and then in the preferences, you add the sbs to the templates.

All you are doing is creating a substance you want to use as a template. It could be a full substance.

Cheers,
Wes
First of all, yes, I-m following a Digital Tutors tut about Intro to Substance Designer. It was made for 4.6, therefore I have this problem...
Anyway, As I showed on my attachments, I simply would to add  e.g. a AO to a available template. I highlighted what have you said cause I didn-t find any output node on the space bar menu... as you suggested.
In 4.6 versions, as showed in attachment screenshot, you cuould choose a template and if you wanted to add a further channel, you had simply to select + to add further channel. Now I still didn't understand how to do this simple operation... This was the main question. Than can I save a custom template, of course.

Many thanks for a reply!


...create an sbs with the outputs you want...

Yes, and that changed significantly with the latest release.

One of the first tutorials I tried to follow started with adding a channel, but it was an SD4 tutorial and I was on SD5.  I think he's looking for that step.

Hi,

It should be the same workflow. You first need to create a new substance. In the template window that appears, you can select a template or choose empty. You then add the outputs you need using the output node on the space bar menu. For the outputs, you need to make sure the usage is set to the correct channel. You then save this sbs and then in the preferences, you add the sbs to the templates.

All you are doing is creating a substance you want to use as a template. It could be a full substance.

Cheers,
Wes
First of all, yes, I-m following a Digital Tutors tut about Intro to Substance Designer. It was made for 4.6, therefore I have this problem...
Anyway, As I showed on my attachments, I simply would to add  e.g. a AO to a available template. I highlighted what have you said cause I didn-t find any output node on the space bar menu... as you suggested.
In 4.6 versions, as showed in attachment screenshot, you cuould choose a template and if you wanted to add a further channel, you had simply to select + to add further channel. Now I still didn't understand how to do this simple operation... This was the main question. Than can I save a custom template, of course.

Many thanks for a reply!

HI,

I see what you mean now. I'm sorry I missed this before. Yes, we have removed the ability to add an output directly at the new substance menu by clicking the + button. The new system is now templates only. I will ask the devs about this option being removed.

With the template system, you need create a new substance by starting with a template, then add the outputs you need and save this as an sbs. In the preferences you load the sbs as a template. Its more work to start, but you only need to do this once for the templates you want to make. Once the templates (sbs files) are added, you can just choose them from the new substance menu.

Cheers,

Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

Okay Wes,
I'm just starting... ::)
Anyway, now it's all clear!
THX!