Apologies for dragging this thread up from the depths, but I have a bit of an issue, and wondered if anyone would be able to help.
I've been using this filter a lot, it's immensely useful for me and my work, however I've run into a bit of a snag with it. I've been using it in Substance Designer, as part of my own custom Substance file where it works perfectly, super quick and great results, however I'd like to publish it to an .sbsar file and use it in 3ds Max, to really speed up my workflow. As soon as I do this though, in 3ds Max it seems to take around 15~ seconds to calculate any changes that are run through this filter. If I remove/bypass the filter though and republish the file, it updates and recalculates any changes in Max in just a few milliseconds.
It's a bit over-my-head with my basic knowledge of Designer, and I've not had as much time as I'd like to try and diagnose the issue, but from my initial tests it seems to be only when this filter is 'linked' into my Substance file. If I physically copy/paste the nodes from the .sbs file, into my custom Substance file, and have all of the nodes linked up appropriately there, it seems to run perfectly fast, but correct me if I'm wrong, by doing this I then lose the flexibility of being able to change the parameters like Fill Steps etc. don't I? (At least without re-exposing all of these values?)
I'm using the latest Substance plugin (2.0.1) for 3ds Max 2016.
I mean I guess this seems to be a 3ds Max issue, but I've been searching for ages and seem unable to find anyone with similar issues. I'm not 100% sure if this only occurs when linking in this filter, or if it happens with others also. This is something I'll try to test as soon as I can. I just wondered if you or anybody else had come along something similar and had any answers. Thanks so much for any help, cheers!