Author Topic: How to use custom textures in substance painter  (Read 1192 times)


I am modelling a scene from reference below.
I did the wooden planks on the ground in substance painter with the one of the default wood materials and got result which was okeyish but not quite there.

If I would like to use a custom texture in substance painter, like the one in the link below. What would be the best workflow for it? I tryed to search online but didnt find any tutorial.

I quess I need to open it in photoshop first and make it tiling, then use xnormal plugin to generate normal map for it. Then I import them to substance and how do I setup it so i get the tweakable parameters like the default "wood painted" has?