Author Topic: OpenGL Normal Map issue in 3D Viewport  (Read 1665 times)

Moin,
is there a way to flag a normal map as OpenGL so the shader inverts the green channel?
I bake my maps with Maya (for Unity). SD seems to rely on DirectX maps for the viewport shaders, though.

What I mean is a flag on the ressource though. Not inside a substance graph. This would also be ideal for the baker. You would only have to set this value once on the ressource and the baker could check that flag.

Hey msperling,

there is no such feature as far as I know but you can change the Viewport Normal Map orientation in the Shader settings.
Would be a great idea for the Feature Requests, though.


Best regards
Environment Artist - Twitter