Author Topic: How do i use padding for my baked maps in substance designer?  (Read 1208 times)

I recently modeled a weapon in blender and am on to texturing, whenever i go to bake the normal map my weapon ends up with very visible seams, i read that using uv padding will fix the issue but i still have know idea how i actually do that. can anybody show me how?

I recently modeled a weapon in blender and am on to texturing, whenever i go to bake the normal map my weapon ends up with very visible seams, i read that using uv padding will fix the issue but i still have know idea how i actually do that. can anybody show me how?

Hi,

The padding should be enabled by default. We use a diffusion process and it is applied when the "Apply Diffusion" button is enabled. Can you please post a screen shot of the seams?

Cheers,

Wes
Integrations Product Manager / Training
wes.mcdermott@allegorithmic.com
Twitter: The3DNinja

Here is a link to an image of the model and the seams on it

http://gyazo.com/26a5a80e0e301b36c09cd1b9614ac433

Could you post a screenshot of your UV map? It could be that there's insufficient gutttering between the UV groups so the edges are overlapping.