Author Topic: Matching Material Ids Name with the Mesh name does not synch the maps up  (Read 738 times)

Exporting from 3ds max2015 (at least) into Painter 1.3 does not recognize name synching. Example: I named the mesh HP_, and the normal map HP_normal. Regardless, when importing into Painter, the materials are not automatically inputted into it's proper material slots. Anyone know why?

Hey watermanp.p24,

how do you import the additional maps into Substance Painter?

Best Regards
Environment Artist - Twitter