Author Topic: Substance integration issue  (Read 1476 times)

Hi there,

I can't create a shader network when I'm in PBR mode. I've got an error and the network is not completed:

setAttr "substance2.workflow" 1;
shadingNode -asTexture substanceOutput;
// Result: substanceOutput1 //
shadingNode -asUtility place2dTexture;
// Result: place2dTexture16 //
connectAttr place2dTexture16.outUV substanceOutput1.uv;
// Result: Connected place2dTexture16.outUV to substanceOutput1.uvCoord. //
connectAttr place2dTexture16.outUvFilterSize substanceOutput1.uvFilterSize;
// Result: Connected place2dTexture16.outUvFilterSize to substanceOutput1.uvFilterSize. //
# Warning: Unrecognized node type 'StingrayPBS'; preserving node information during this session. #
# Error: file: C:/Program Files/Autodesk/Maya2018/plug-ins/substance/scripts/AEsubstanceTemplate.mel line 1041: AttributeError: file C:\Program Files\Autodesk\Maya2018\plug-ins\substance\scripts\SubstanceHelpers.py line 367: 'module' object has no attribute 'shaderfx' #
# Error: file: C:/Program Files/Autodesk/Maya2018/plug-ins/substance/scripts/AEsubstanceTemplate.mel line 2635: RuntimeError: file C:\Program Files\Autodesk\Maya2018\plug-ins\substance\scripts\SubstanceHelpers.py line 57: Error occurred during execution of MEL script
file: C:/Program Files/Autodesk/Maya2018/plug-ins/substance/scripts/AEsubstanceTemplate.mel line 1041: AttributeError: file C:\Program Files\Autodesk\Maya2018\plug-ins\substance\scripts\SubstanceHelpers.py line 367: 'module' object has no attribute 'shaderfx' #



Can you help me please ? :)

Ok, I've just found the solution to my problem: