Author Topic: Is this the correct mapping for the 3d view  (Read 2436 times)

As u can see the SVG viewport shows the placement of the graphic and the 3D viewport shows a repeat. Shouldn't the 3D mirror the SVG in relationship of graphic to boundary?
Last Edit: February 12, 2013, 12:04:28 am

It's probably just the default shader that uses relief mapping. It "pushes" the pixel depending on a height map, and if there is none plugged, it pushes all the pixels, like if it was zooming out of the texture. You should set the relief amount to 0 in the shader properties.