Author Topic: high poly workflow  (Read 2032 times)

hey there guys. i am wondering about substance designer for high poly objects.

Currently from what I understand, SD uses normal maps heavily to detect things like hard edges, and then create curvature maps, etc.

is it possible in SD to detect edges based on geometry only, for high resolution objects without having to resort to needing normal maps and a low poly object? say for example, I have a knife object for a movie and this object is based on a scan, decimated, uved, and now I want to quickly texture it.

there is no low poly version of this model, and there is no normal map as a result. purely igh resolution object.

Hey martin.k.krol,

you can Bake Curvature maps, for instace, using just your High Poly Model.


Best Regards
Environment Artist - Twitter