Thanks everyone.
Jeremy, after having gone back a day after and working on the material a bit more, the orange one to me just felt altogether too fake, almost like it was a toy or something. i definitely feel like i can scale back some of the dirt/dust on the current version though, ill play around with my layers and see what sort of result i can get.
this being my first time using substance, i did not realize that the height information was converted to the normal map on export, and i had the wrong normal map plugged into my last couple renders. it was most apparent on the bag in the back, which ive since fixed
