Author Topic: Using paint layer as input  (Read 71 times)

Hey all!

I would like to use a paint layer as input of a mask, or material.
Now i see i can use the baked textures (such as ao, position ect), or imported textures to feed the input of a mask or material.
But i would like to use a paint layer as input, because with that "feature" i would able to control the "working area" of my graph a more efficient way instead just masking out the already generated mask material info.

As workaround i would accept a fast way to export my paint layer so i can feed the graph input with an exported/imported paint layer.

Please let me know if You need more info, or my point is still not obivious.
Many thanks for the answers in advance!