Author Topic: Terrain maker (with tutorials)  (Read 15742 times)

Part 05 about the ocean...
Once again comments and feedback are more than welcome  ;)

http://ow.ly/LHzFc
https://www.youtube.com/watch?v=MwraW_zqmdQ&index=6&list=PLQ6wUoAdU6tflgyPtJxkvGfRiQowprIKp

Ocean part 02 : http://ow.ly/LTVb9
This one ise quite easy
Enjoy :-)

https://www.youtube.com/watch?v=BCDLrGAAJ4Y

The new one : how to integrate our work into Unity...
http://ow.ly/MlQGz

https://youtu.be/gj-n4avJ66w

Nice looking terrain!

I have bought Substance Designer (SD) and Substance Painter (SP)indie versions but I have not managed to start using the properly yet. Anyway, I noticed your examples and I would like to ask a couple of questions because I never thought that SD could be used like you are showing in your videos.

I have been creating Golf course model visualizations in Unity3D and texturing and terrain creation can be a little challenging sometimes for example when trying to control border blending between textures, orientation of textures, etc. See some example pictures below. Do you see that SD could be used for creating a single terrain texture for example for Golf Course which could be 3km x 3km in size? I would say that the player/camera will be flying quite close to terrain most of the time.

Also, I have been creating the terrain model in 3D modeling software with the help of contour lines. Do you think that it is possible to bring this model into SD and use it for creating hightmap for terrain? Terrain texturing I have done with the help of Splatmap that I have also created in 3D modeling software.




Nice looking terrain!

I have bought Substance Designer (SD) and Substance Painter (SP)indie versions but I have not managed to start using the properly yet. Anyway, I noticed your examples and I would like to ask a couple of questions because I never thought that SD could be used like you are showing in your videos.

I have been creating Golf course model visualizations in Unity3D and texturing and terrain creation can be a little challenging sometimes for example when trying to control border blending between textures, orientation of textures, etc. See some example pictures below. Do you see that SD could be used for creating a single terrain texture for example for Golf Course which could be 3km x 3km in size? I would say that the player/camera will be flying quite close to terrain most of the time.

Also, I have been creating the terrain model in 3D modeling software with the help of contour lines. Do you think that it is possible to bring this model into SD and use it for creating hightmap for terrain? Terrain texturing I have done with the help of Splatmap that I have also created in 3D modeling software.



Hey, miikka.k

For the second question : you can import import your model as a mesh inside SD (but not with the contour lines).

For the other question, yes, I think you can build something really interesting with SD to make a "golf terrain maker".

If everything goes well, my next tuto will be about creating splat maps in order to be able to use tilable textures which is definitely what you want for big terrain with a decent texel ration (definition).

If performance is important, It would separate your terrain in 2 materials : one for the course (the most important part) and one for outiside the course. Therefore you can use "simpler" shaders

As the terrain is huge, the different zones of the splat map could be pixelated : for this I would use a tilable noise map in the shader in order to get an organic result (once again in my next tuto).

For the rest, you should have even more control as you will be able to expose interesting stuff.

I hope it answer you questions ;-)

new and final video !

Thiis one is about splat map generation and extracting tilable texture from your graph (once again to use them in Unity.)

I hope you enjoyed the serie !

http://ow.ly/MARFP

https://www.youtube.com/watch?v=pV4v4BSf_yw

Hey Vincent, loving this tutorial series.

I'm almost at the end myself, but my results are a little different to yours, largely because at times it was a little difficult to replicate the results as your graph changed a little between videos, largely inconsequential stuff though.

I was wondering if its possible to upload your final .sbs file at all.

For people like me it makes great reference to checkup against to see if we've understood things correctly.

Apologies for posting so long after the topic has died I hope its not a problem.

Hey, I think it was this one (watching this now scares me a bit  :o)
I'll have to redo this I guess