Author Topic: Proper painting option for tiled and overlapping UVs  (Read 856 times)

Hey guys !

I've been trying to create repeating textures with SP, however it's quite difficult.
I made a plane with a larger UV island than the UV area in order for the texture to repeat itself and that way I can see the same texture tiling over that plane. Working with SP I could only paint in the middle part of the plane and couldn't patch the seams properly.

A similar case would be having an object with overlapping UV islands for pixel conservation. In this case too it's a problem to paint those areas properly, SP doesn't allow doing that very well.

It would have been nice to have SP handle that :)
Thanks !