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Parameter to control the opacity of the QuickMask
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Topic: Parameter to control the opacity of the QuickMask (Read 1694 times)
mario.baldi
Hi there, currently is a bit difficult to draw with a quick mask in material mode, it would be great to be able to control both it's opacity and color.
Cheers,
M.
on:
December 06, 2014, 12:33:57 am
RobH2
WWW
I'm just learning Painter (V1.2.2) and think you are talking about the problem I'm having. I'm following
Substance Painter Tutorial #4- Texturing the body:Part Two
(@ time=2:57) and when I'm in 'Using Quick Mask' mode, I can't see what I'm painting because the stroke is so faint in Material mode. If I go into 'Base Color' mode, I can see the full color density and see what I've painted. If I could see the wireframe in 'Base Color' mode that would help but you can't see the wireframe in that mode as far as I can tell. I can click on 'Geometry Decal' and show the wireframe but then can't paint.
What's the correct way to paint in 'Quick Mask' and be able to see what you are doing?
Reply #1 on:
March 06, 2015, 06:54:24 am
3ds Max Design (Max 2018/Max 2019), ASUS Z10PE-D8WS Motherboard, Xeon E5-2650-V3 Dual Processor, Dual Hydro H80i CPU Chiller, 64GB DDR4 Ram, Quadro K5200 Display Adapter.
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Parameter to control the opacity of the QuickMask