Author Topic: Output naming  (Read 1575 times)

I have two questions regarding output naming:

1. How can I set the output pattern to automatically begin with the name of the main input file? At the moment each file is always named Bitmap2Material3, I therefore have to rename it by hand for every file, which is extremely tedious!

2. How can I change the output usage name of the different channels? Like turn "baseColor" into "D", so that it conforms to my workflow.

It's still annoying, as the program should automatically do this, but in the base name pattern:

textureName_%O

This will give you a texture that is named (for example):

textureName_AmbientOcclusion.png
Currently creating a VR MORPG.. due in 2050!

It's still annoying, as the program should automatically do this, but in the base name pattern:

textureName_%O

This will give you a texture that is named (for example):

textureName_AmbientOcclusion.png

Hi,

I will report this to the devs.

Cheers,

Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja