Author Topic: .sbsar with Arnold Render in Maya  (Read 4681 times)

Hi people,

we have a problem to connect the substance material (.sbsar) in Maya with Arnold render. There is any solution to connect the material made with substance designer to Arnold render?

Thanks for time

Federico
Last Edit: January 28, 2015, 01:20:58 pm

Hi people,

we have a problem to connect the substance material (.sbsar) in Maya with Arnold render. There is any solution to connect the material made with substance designer to Arnold render?

Thanks for time

Federico

HI,

Before you select the outputs on the Substance, you need go to Automatic Baking and enable Automatic Connections. This will create a texture node that can be connected to other materials such as Arnold or mental ray specific materials. If you already have connections, just go back and enable/disable the outputs and it will create the texture nodes.

Cheers,

Wes

Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja