Author Topic: Assign BaseColor texture of sbsar to a material in Unity makes material black  (Read 163 times)

Hi, I'm having trouble with Substance plugin for LWRP Unity. I've tested with 2019.2.2f1 and 2019.2.12f and 3 sbsar mats - I open a fresh lwrp project, attach BaseColor texture of sbsar file  to a new material that I attach to an object and the material itself changes to black at runtime or when I stop the editor, it remains black thereafter.

Here's video to show and sbsar file from share. Can someone shed some light how to avoid this pitfall pls? Or I report as bug?

Video: https://drive.google.com/file/d/1gW2_h7diuTx3wQ28XeD6hDaXIqKFeosY/view?usp=sharing

sbsar https://drive.google.com/file/d/1tc6isJFjGWjjf7P10MsHv-eRfdyh4sM2/view?usp=sharing

Thanks a bunch
Last Edit: December 13, 2019, 03:25:18 pm

Hi Substance team, following up from your Unity plugin update 18 Dec 2019, I've tested Unity 2019.2 and 2019.3 from your last update to correct the sbsar texture bug earlier reported but the bug remains, can you please take another shot?

Also, on iOS builds it crashes the app with SIGABRT abort. Here's git repo having created a fresh URP project (same happens with fresh LWRP project) if it helps https://github.com/sergiosolorzano/SubstanceBugURP2019-3.git