Can anyone get this mesh to import into Substance Painter?
http://www.fileconvoy.com/dfl.php?id=g19253e734a30b494999625996d11dcb68b75d1d51It is an extremely simple object, part of a logo created in Modo 801.
It imports perfectly well into Maya, and online object viewers such as 3dvieweronline.com, and even into Tinkercad, which is kid's stuff in comparison to Substance Painter.
But not into Substance Painter.
I have found importing meshes into Substance Painter to be a real pain, with it accepting some meshes and not others but this one takes the biscuit.
If Maya can do it with no fuss, and online kiddy software can do it with no fuss, why on earth cannot Substance Painter?
I've tried converting the file to several other formats, via several different softwares, but still will not import.
If anyone can import the mesh, could you please tell me why I cannot do so, and if no-one can import it, could someone from Allegorithmic please tell me why?
..... Steven.