Author Topic: Exsteel Flamethrower  (Read 4676 times)

Hello everyone, this is a project I am working on currently. The concept I am referencing is from an old NCsoft game called Exsteel. I really like the style of the weapons, so here goes!

Concept:



Mesh Block Out:
Last Edit: February 11, 2015, 11:42:56 pm
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High Poly
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Baked Mesh
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Texture Block-in Left Side
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Texture Block-in Right Side
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Akimbo!
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Wire
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Currently, I am fixing any issues where the normal is acting up and continuing forward with the texture. Any feedback is greatly appreciated! Will update as the project progresses!
Portfolio: Dylanmellott.com
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Looking great!

The only feedback i can think of is that some of the indents go underneath parts of the model. (Where the cylinder is, the bevels kind of go underneath it, making it look like its a loose part, instead of a solid object).

Hello Kay! Thank you for your feedback, I can see what you are getting at with the tank feeling loose. I tried to compensate for that by having the surrounding pieces fit together so that it didn't look like the tank could just fall off. Perhaps it doesn't read all that well however!

Thank you very much for your critique! Much appreciated
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Texture V2 WIPS. If anyone has any thoughts or critique I would greatly appreciate it!


Last Edit: February 16, 2015, 11:31:56 pm
Portfolio: Dylanmellott.com
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I love how clean the bakes look.

Thank you Kay! I really appreciate it! This piece was definitely a learning experience, I didn't know nearly what I thought I did about normal mapping and how to lay out smoothing groups for baking objects like this.
Portfolio: Dylanmellott.com
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Testing some lighting setups. Still got some texture work to do but I want to get an idea of how the final mesh is looking in various lighting conditions.

Last Edit: February 22, 2015, 05:26:07 am
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Another setup
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