Author Topic: Imported PNG textures are too bright.  (Read 1159 times)

This is especially noticeable on normal maps, since it's not just color that is getting messed up, but nothing will be able to properly shade a model using "brightened" normal map.

Before figuring out I can simply use TGA which doesn't have same problem, I almost found a workaround. Switching SD color management to OpenColorIO and texture's color profile to sRGB can get very close to proper values. 124,124,255 on flat area of imported PNG normal map. Counterintuitively "raw" and "linear" are not simply taking pixel color information from texture.

So is there a proper way to work with PNG textures and have correct colors?