Hi everybody,
I'm a lead artist at an indie game studio, and we are trying Painter for our next project. Unfortunately I stumbled across an issue. Here's our pipeline:
- Exporting an FBX (for example a chest) from 3ds max which contains groups that have transformed pivots (for example a door's pivot has been moved to be located at the hinges)
- Imported into Unity everything looks ok and I can rotate the door around the hinge
- Imported into Painter the whole door group location and rotation is messed up, relative to the rest of the FBX.
I think it's a bug on Painter's side - it calculates the group's pivot only as if it was centered and unrotated.
Anybody had this issue or ideas for a workaround?
